


But even with rebalanced difficulty, the insipid repetition turns the game into a grind. The sudden spike in creativity and difficulty in the final act inspired me to start playing through the game a second time in new game plus.

It's an ending that provides the sort of challenge and change that could greatly improve the rest of the game. Both systems feel tacked on to the main experience.Įven with the monotony of battle and constant return trips across the map, the game's many little jokes and visual goofs propelled me to the ending. The leveling system is equally half-baked, affecting only basic stats like health and speed. This results in an entirely new piece of food, but the game provides no explanation of what the created item does. Players can combine different food items by dragging and dropping them onto one another in the inventory screen. The plot may be absurd, but Ward's smart writing and use of gaming cliches as inside jokes make story one of the highlights of the game.ĭeveloper WayForward attempts to add a bit more depth to the game with simplistic crafting and leveling systems. They decide to track down the Ice King, a trash-talking (and -stealing) villain who wants to use all of the garbage from the Land of Ooo to build a Garbage Princess. The premise for the game is as fantastical as any from the show: Rambunctious child adventurer Finn and his shape-shifting dog/brother Jake awake to find that someone has stolen all of the garbage from their yard. Hey Ice King! recreates the feel of an '80s classic so faithfully that the game's charm is bogged down by the tedium of actually playing it. Ward's influence and love of the medium also impact the game design.

The cast of odd characters are all minutely detailed, their animations fine-tuned to recreate the experience of the show. His most obvious impact is in the game's look. Adventure Time: Hey Ice King! Why'd You Steal our Garbage?! is a video game adaptation of the Emmy Award-winning show, but more than that, it's an ode to a type of gaming that doesn't really exist anymore.Īdventure Time creator Pendleton Ward's influence can be found throughout the game - in its endearing writing, its smart jokes and cleverly deliberate abuse of videogame tropes.
